A cewar rahoton IDC mai taken "Rahoton Bin Diddigin Kasuwar Lasisin AR/VR ta Duniya, kwata na 4 a shekarar 2021", jigilar lasifikan AR/VR ta duniya zai kai raka'a miliyan 11.23 a shekarar 2021, karuwar kashi 92.1% a shekara, wanda za a jigilar lasifikan VR. Yawan ya kai raka'a miliyan 10.95, wanda hannun jarin Oculus ya kai kashi 80%. An kiyasta cewa a shekarar 2022, jigilar lasifikan VR ta duniya zai kai raka'a miliyan 15.73, karuwar kashi 43.6% a shekara.
IDC ta yi imanin cewa shekarar 2021 za ta zama shekarar da kasuwar nunin AR/VR za ta sake fashewa bayan shekarar 2016. Idan aka kwatanta da shekaru biyar da suka gabata, dangane da kayan aiki, matakin fasaha, yanayin muhalli, da yanayin halitta, idan aka kwatanta da shekaru biyar da suka gabata, tana da Tare da gagarumin ci gaba, yanayin muhallin masana'antu ya fi lafiya kuma tushen masana'antar ya fi ƙarfi.
Duk da haka, saboda farkon masana'antar VR a ƙarshen lokaci, layin samfuran masana'antun daban-daban ba su da tsawo. Daga mahangar kasuwar duniya, jerin Oculus Quest da jerin Sony PSVR har yanzu sune manyan masu fafatawa a wannan wasan. A lokaci guda, wasanni har yanzu sune babban abin da ke jan hankalin belun kunne na VR a wannan matakin.
Misali, idan aka yi la'akari da shagon Oculus, yawancin manhajojin da yake bayarwa suna da alaƙa da wasanni. Dangane da PSVR na Sony, kayan haɗi ne na wasanni don PlayStation na Sony.
A cewar bayanan jama'a da hukumomin bincike na kasuwar waje suka bayar, ya zuwa shekarar 2018, tallace-tallacen PS4 a Amurka sun kasance na farko a duniya, tare da fiye da raka'a miliyan 30, daidai da kashi ɗaya bisa uku na jimillar tallace-tallacen duniya. Tallace-tallacen ta sun kasance na biyu a duniya a Japan tare da raka'a miliyan 8.3, Jamus da Burtaniya tare da raka'a miliyan 7.2 da 6.8 bi da bi.
Da ma'ana,Wasannin VRhakika aikace-aikacen da suka fi nuna ma'anar nutsewa da gogewaNa'urorin VR; a gefe guda kuma, wasanni kuma hanya ce mafi sauri don cimma kwararar kuɗi da kuma kwararar kuɗi a ɓangaren masu amfani da VR na yanzu.
Duk da haka, a kasuwar cikin gida, 'yan wasan wayar hannu su ne manyan 'yan wasan wasan, kuma 'yan wasan wasan bidiyo koyaushe suna cikin ƙalilan.
Wannan kuma ya haifar da gaskiyar cewa na'urorin wasan bidiyo da aka haɗa da belun kunne na VR sun zama ruwan dare a cikin yanayin nishaɗin gida na ƙasashen waje, amma ba su ne babban buƙata a kasuwar cikin gida ba.
A halin yanzu, dangane da yanayin wasanni, samfuran cikin gida sun fi amfani da manufofin fifiko don jawo hankalin masu amfani. A shekarar 2021, ƙarshen C na kasuwar VR ta cikin gida gaba ɗaya zai kai kashi 46.1%.
Idan aka ɗauki kamfanin Pico, wanda ke kera na'urar lasifika ta VR ta gida, a matsayin misali, lokacin da ya ƙaddamar da sabon tsarin Pico Neo3, ya ƙaddamar da taron "shiga da rabin farashi na kwanaki 180". Bayan kunna na'urar lasifika, masu amfani za su iya yin wasannin VR na rabin sa'a kowace rana na tsawon kwanaki 180 don samun rabin kuɗin da aka biya akan farashin siyan.
Dangane da belun kunne na iQIYI na VR, IQiyu VR, ya rage wasannin VR guda 30 kai tsaye waɗanda darajarsu ta kai kusan yuan 2,000 zuwa yuan 0, kuma ya ƙaddamar da kamfen ɗin "shiga da cikakken biyan kuɗi na kwanaki 300" ga takamaiman samfura.
Ko da yake wasanni na ɗan lokaci kyauta na iya zama hanyar jawo hankalin masu amfani don belun kunne na VR, abu mafi mahimmanci ga belun kunne na VR shine fita daga ƙungiyar masu amfani da wasan kuma samar da ƙwarewa mafi shahara "ba za a iya maye gurbinta ba".
Duk da haka, bisa ga manufar metaverse, za a sami sauye-sauye da yawa a kasuwar Sin a nan gaba
Masu sharhi kan harkokin kasuwanci na IDC sun ce saurin fitar da sabbin kayayyaki na manyan kamfanoni a kasuwar kasar Sin ya yi sauri, farashi ya ragu sosai, masana'antun kayan aiki sun kara zuba jari a fannin muhallin abubuwan da ke ciki, da kuma nau'ikan tallan kayayyaki daban-daban, da kuma hanyoyin tallace-tallace daban-daban.
Masu sharhi kan harkokin masana'antu sun shaida wa manema labarai cewa duk da cewa Oculus Quest 2 bai shiga kasuwar kasar Sin ba tukuna don samar da sarari ga kamfanonin cikin gida, domin yin gogayya da Oculus, Sony da sauran kamfanoni, ya zama dole a ci gaba da yin kokari wajen gina yanayin muhallin abubuwan VR, domin samun karin murya a sabon yanayin gasa.
Lokacin Saƙo: Afrilu-22-2022



