VR ta shiga wani lokaci mai cike da rudani, kuma ana sa ran karuwar jigilar kayayyaki ta kayayyakin VR zai wuce kashi 80%

Wurin shakatawa na gidan wasan kwaikwayo na Vr Cinema

A shekarar 2021, Hukumar Lafiya ta Duniya/VRJigilar na'urorin kunne za ta kai na'urori miliyan 11.23, karuwar shekara-shekara ta 92.1%. Daga cikinsu, jigilar na'urorin kunne na VR ta kai na'urori miliyan 10.95, wanda hakan ya karya muhimmin sauyi a masana'antar, inda ake jigilar na'urori miliyan 10 a kowace shekara. IDC na sa ran za ta kai na'urori miliyan 15.73 a shekarar 2022, karuwar shekara-shekara ta 43.6%.

Shekarar 2021 ita ce shekarar da kasuwar nunin AR/VR ta sake fashewa bayan 2016. Idan aka kwatanta da shekaru biyar da suka gabata, dangane da kayan aiki, matakin fasaha, yanayin muhalli, da yanayin ƙirƙira, idan aka kwatanta da shekaru biyar da suka gabata, an sami babban ƙaruwa. Ƙaruwar da aka samu a cikin kewayon zai sa yanayin muhallin masana'antu ya fi lafiya kuma harsashin masana'antu ya fi ƙarfi.

A halin yanzu,gaskiya ta kama-da-waneHar yanzu yana cikin matakin farko a China. Yawan aikace-aikacen VR yana ƙaruwa cikin sauri, tare da babban ɗaki don ci gaba da kuma nau'ikan yanayi daban-daban na aikace-aikace.Wasannin VRA matsayin hanyar shiga, a hankali ta faɗaɗa zuwa zamantakewa, watsa shirye-shirye kai tsaye, fina-finai da talabijin, masu amfani da sauran aikace-aikacen C-side.

Tare da karuwar ra'ayin metaverse, masana'antar VR tana bunƙasa, kuma kamfanoni da yawa suna ƙara himma wajen ƙaddamar da VR. Baya ga ByteDance da Huawei, manyan kamfanoni da yawa na fasaha na duniya kamar Apple, Google, Samsung, Xiaomi, Facebook, da sauransu sun riga sun fara amfani da fasahar VR. A shekarar 2022, za a ƙaddamar da sabbin na'urori na VR/AR daga manyan kamfanoni na fasaha kamar Sony da Apple ɗaya bayan ɗaya.

Tare da ci gaban fasaha daban-dabanKayayyakin VR, ana sa ran jigilar kayayyaki a masana'antu zai ƙaru da kashi 80% daga shekara zuwa shekara zuwa miliyan 20 a shekarar 2022, wanda ake sa ran META, Sony, da Pico za su kai miliyan 15/100/1 miliyan bi da bi. A cikin matsakaicin lokaci na shekaru 3-4, idan aka yi la'akari da cewa kayan aikin VR za su ci gaba da kasancewa ƙarƙashin yanayi mai ƙarfi na aikace-aikace kamar wasanni, watsa shirye-shirye kai tsaye, bidiyo, da cikin motoci (wanda aka kiyasta zai kai kusan kashi 90%), yana nufin jigilar na'urorin wasan bidiyo da sauran kayan aiki, da kuma girman kayan aiki. Ana sa ran zai ga na'urori miliyan 50+/shekara.


Lokacin Saƙo: Afrilu-15-2022